Web3 gaming took a wrong turn and it’s time to turn back

Our game plan for this article (TL;DR)

  • Play-to-earn introduced a faulty mechanism of “first come-first earn” that catered to investors more than players. Unsurprisingly, these games didn’t last when the earning stopped.
  • Web3 gaming is about introducing player enhancement mechanisms on top of the current successful gaming mechanics. These features include: player ownership, interoperability, and opportunities for creators.
  • The future is being built keeping the players in mind. The possibilities are out there but will take time. It’s up to the game developers to prioritize and create never-before-seen quality web3 games.

The past: Play-to-earn gaming

The present: There’s another way

The pathway to build a good game

  • Progression — to save time or skip steps and get ahead in the game (boosters).
  • Focus — removing ads to keep the experience as clean as possible.
  • Content — unlock exclusive content and new experiences (expansions).
  • Playtime — subscriptions to have the ability to keep playing a game.
  • Prestige — show off your skills and achievements (skins).
Source: https://unsplash.com/photos/M0NlTsYBV_Q
  • Ownership of in-game assets — by registering in-game assets on the blockchain, players can increase the value of the virtual goods they’ve earned and trade them on an open marketplace.
  • Interoperability — using decentralized servers allows game developers to leverage resources from other games and encourage players to play with their most prized possessions in multiple games.
  • Burn mechanics — creating a sustainable economy depends on having a deflationary economy. Allowing players to turn their existing in-game assets into different or improved assets will keep the demand low and increase the value of these assets.

The future vision for web3 games

Illuvium

Source: Illuvium
  • A city-builder game (like Minecraft) that allows players to contribute to an open-world environment while maintaining ownership of their land and their creations.
  • A creature capturing game (like Pokemon) where players discover, hunt and capture over 100+ Illuvials. These Illuvials are NFTs that can be traded and sold for cryptocurrencies. Players can develop and fuse these creatures to increase their value.
  1. Earn while playing — earning crypto in ILV tokens as in-game rewards through gameplay.
  2. Wager on Battles — participating in and/or wagering on matches in the PVP battle arena.
  3. Trading on the marketplace — selling and trading in-game NFT items on the IlluviDEX, Illuvium’s NFT marketplace.

Angry Dynomites Lab

Source: Angry Dynomites Lab
  1. Ownership — ADL is building a more casual version of the successful factory building games to ensure a continuously fun experience. They intend to utilize the blockchain to store the built assets and allow players to trade and add value to their creations.
  2. Decentralization — Players in ADL will unite to build artifacts to help the poor Dynomites survive. Using interoperability provided by the blockchain, players will combine their efforts to craft artifacts using the many materials that can’t be attained by a single player.

🦖 A Dyno’s perspective

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Angry Dynomites Lab is the world’s first massive co-op multiplayer game on the blockchain. 🦖

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Angry Dynomites Lab 🦖

Angry Dynomites Lab is the world’s first massive co-op multiplayer game on the blockchain. 🦖